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somewhat similar to Gears of War in the style and feel of the game. Overall, a very good 3rd person action/shooter. I'm only about 1/2 way through the game, but I don't expect any of these to change from now until the game's end. Also, I have yet to be scared or even jump in my seat. So far, the only "puzzles" have been finding the best way to kill each boss. You go from one room to the next, kill who or whatever is there and move on. Resident Evil 5 has none of these features. Even when I knew exactly what was going to happen (dogs jumping through a window for example), it still made me jump, and numerous times throughout each game I found myself shaking with anticipation and "fear" of what was going to happen next. My favorite things about the first 3 RE games were the amount of freedom you have to wander around, the multitude of puzzles that are presented (with many of them being difficult to solve), and the atmosphere that the game creators achieved. Just stay on your toes because if you're not paying attention, you die and have to redo the whole thing. The interactive cut scenes (occasionally you have to hit a button in order to perform some sort of action in one of the cut scenes) caught me off guard at first, but I like the addition because it makes you feel like you're still playing the game even though it is during a video. I can play with a friend on the same HDTV and it is still very easy to see our respective screens and play the game. I'm also a big fan of being able to play with friends, so the split-screen co-op is a huge bonus for me. It makes it difficult/impossible to know what is behind you which makes the game more realistic and adds a nice ele ment to the combat system because it is fairly easy for enemies to creep up on you from behind. This is my first time experiencing the new game interface (3rd person, over the shoulder), and so far I like it. Everything looks beautiful, and there's a ton of detail but not so much that it takes away from the game or slows down load times. Not nearly as "spooky" or "scary" as the originals I thought the first 3 were absolutely fantastic games, so for the most part I am comparing RE 5 to RE 1-3. Resident Evil 5 review - from an old school standpointįirst let me say that I've played Resident Evil 1, 2, and 3, but none of the others. Online multiplayer co-op is available throughout the game, in which one player controls Chris and the other controls Sheva. Although facing surprise attacks and overwhelming odds, a run-and-gun approach won't last it takes situational tactics and good ammo management to make it through each stage. The game's levels are a mix of spooky, scripted runs and open-ended battles that develop dynamically. Other circumstances call for particular solutions, such as one player drawing enemies out of cover while the other picks them off with rifle shots from a safer location.īoth characters are agents of a international group known as the Bioterrorism Security Assessment Alliance (or BSAA), on a mission to investigate the origins of the nefarious Tyrant virus, variants of which have been responsible for turning ordinary people and animals into mindless, zombie-like killing machines throughout the Resident Evil series. When one of the two characters has been subdued or wounded, the other can "help" or "heal" with the press of a button. The two make a good team, and many of the most challenging situations in the game are best overcome with teamwork. He is accompanied by a skilled mercenary named Sheva Alomar.
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The game is set about a ten years after the events of the original Resident Evil, and features the original game's character Chris Redfield in the lead role. The story takes place in Africa, in the fictional desert country of Kijuju.
#Resident evil 3.5 ps3 series
The first in the Resident Evil series designed for Xbox 360 and PlayStation 3, the game presents its horrors in high-definition, built on a custom-enhanced version of Capcom's MT Framework game engine. Creepy settings, un-human enemies, and keen pacing create experiences of tense exploration, startling surprise, and overwhelmingly outnumbered desperation. Accessible aiming controls and fluid graphics make for quick, intuitive weapon use. As in the acclaimed Resident Evil 4, an up-close, over-the-shoulder perspective allows players to see the heroes in action.
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